3 votes, 0 comments

Elspeth, Knight-Errant

Planeswalker - Elspeth

+1: Put a 1/1 white Soldier creature token onto the battlefield.

+1: Target creature gets +3/+3 and gains flying until end of turn.

-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible."

 
0 votes, 0 comments

Elite Vanguard

Creature - Human Soldier ( 2 / 1)

The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.

 
0 votes, 0 comments

Goldmeadow Harrier

Creature - Kithkin Soldier ( 1 / 1)

, : Tap target creature.

"It's a proven fact that sling-stones from the dawn side of the riverbank sail the farthest and truest."—Deagan, cenn of Burrenton

 
0 votes, 0 comments

Infantry Veteran

Creature - Human Soldier ( 1 / 1)

: Target attacking creature gets +1/+1 until end of turn.

"Any fool can pick up a sword and charge into battle. To emerge alive at the end, that is a gift that comes from leadership and experience."

 
0 votes, 0 comments

Loyal Sentry

Creature - Human Soldier ( 1 / 1)

When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

"My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep."

 
0 votes, 0 comments

Mosquito Guard

Creature - Kithkin Soldier ( 1 / 1)

First strike

Reinforce 1- ( , Discard this card: Put a +1/+1 counter on target creature.)

His aim is as sure as a mosquito's sting, but with none of the warning.

 
0 votes, 0 comments

Glory Seeker

Creature - Human Soldier ( 2 / 2)

"There's no contract to sign, no oath to swear. The enlistment procedure is to unsheathe your sword and point it at the enemy."

 
0 votes, 0 comments

Kor Skyfisher

Creature - Kor Soldier ( 2 / 3)

Flying

When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."

 
 
0 votes, 0 comments

Temple Acolyte

Creature - Human Cleric ( 1 / 3)

When Temple Acolyte enters the battlefield, you gain 3 life.

Young, yes. Inexperienced, yes. Weak? Don't count on it.

 
0 votes, 0 comments

Kor Aeronaut

Creature - Kor Soldier ( 2 / 2)

Kicker (You may pay an additional as you cast this spell.)

Flying

When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.

 
0 votes, 0 comments

Burrenton Bombardier

Creature - Kithkin Soldier ( 2 / 2)

Flying

Reinforce 2- ( , Discard this card: Put two +1/+1 counters on target creature.)

The flasks provide ballast, a means of steering, and—with a little luck—a way to deliver ward-spells to cohorts below.

 
0 votes, 0 comments

Kor Hookmaster

Creature - Kor Soldier ( 2 / 2)

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

"For us, a rope represents the ties that bind the kor. For you, it's more literal."

 
0 votes, 0 comments

Kemba's Skyguard

Creature - Cat Knight ( 2 / 2)

Flying

When Kemba's Skyguard enters the battlefield, you gain 2 life.

"We're now to dispense aid to any Mirran we see battling anything . . . ‘strange.' Regent's orders."—Ranya, skyhunter captain

 
0 votes, 0 comments

Celestial Crusader

Creature - Spirit ( 2 / 2)

Flash (You may cast this spell any time you could cast an instant.)

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Flying

Other white creatures get +1/+1.

 
0 votes, 0 comments

Seasoned Marshal

Creature - Human Soldier ( 2 / 2)

Whenever Seasoned Marshal attacks, you may tap target creature.

There are only two rules of tactics: never be without a plan, and never rely on it.

 

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