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Knight of the Reliquary

Creature - Human knight ( 2 / 2)

Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.

 
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Caravan Escort

Creature - Human knight ( 1 / 1)

Level up ( : Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

 
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Lionheart Maverick

Creature - Human knight ( 1 / 1)

Vigilance

: Lionheart Maverick gets +1/+2 until end of turn.

"Your signet is no symbol of power. It marks only your need for numbers to aid you. What do you do, guild-rat, now that you face my blade alone?"

 
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Knight of Cliffhaven

Creature - Human knight ( 2 / 2)

Level up ( : Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/3

Flying

LEVEL 4+

4/4

Flying, vigilance

 
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Knight of Meadowgrain

Creature - Human knight ( 2 / 2)

First strike

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"By tradition, we don't speak for two days after battle. If our deeds won't speak for themselves, what else could be said?"

 
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Knight of the White Orchid

Creature - Human knight ( 2 / 2)

First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

Both guide and guard on open plain.

 
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Leonin Skyhunter

Creature - Human knight ( 2 / 2)

Flying

The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.

 
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Silver Knight

Creature - Human knight ( 2 / 2)

First strike, protection from red

"Hammer out your doubts as you forge your weapon. To slay a dragon, your resolve must be stronger than your steel."

 
 
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White Knight

Creature - Human knight ( 2 / 2)

First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.

 
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Knotvine Paladin

Creature - Human knight ( 2 / 2)

Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.

"He is part of a new breed of guardian, one who embraces the best of both his world and ours."—Mayael the Anima

 
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Steward of Valeron

Creature - Human Druid Knight ( 2 / 2)

Vigilance

: Add to your mana pool.

Knight-stewards guard the Sun-Dappled Court, a grove of immense, sculptured olive trees that represent Valeron's twelve noble families.

 
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Benalish Lancer

Creature - Human Knight ( 2 / 2)

Kicker (You may pay an additional as you cast this spell.)

If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.

 
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Zhalfirin Commander

Creature - Human knight ( 2 / 2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

: Target Knight creature gets +1/+1 until end of turn.

"Command is the act of balancing on a vine and convincing others that it is firm ground."—Sidar Jabari

 
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Knight Exemplar

Creature - Human knight ( 2 / 2)

First strike (This creature deals combat damage before creatures without first strike.)

Other Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say "destroy" don't destroy them.)

"If you think you are brave enough to walk the path of honor, follow me into the dragon's den."

 
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Wilt-Leaf Cavaliers

Creature - Elf knight ( 3 / 4)

Vigilance

Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.

 

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