Creature - Abomination ( 2 / 6)
At the end of combat, destroy all green and white creatures blocking or blocked by Abomination.
Put two counters on this card. Remove a counter during your upkeep. When you remove the last counter from All Hallow's Eve, all players take all creatures from their graveyards and put them directly into play. Treat these creatures as though they were just summoned. You choose what order they come into play.
Enchantment - Aura
When enchanted land is tapped, destroy it.
Creature - Ants ( 0 / 1)
: +1/+1 until end of turn
"War is no picnic, " my father liked to say. But the Ants seemed to disagree.
Every time a player draws a card, that player must first discard a card from his or her hand. If there are no cards in player's hand, take top card from library and place it in the graveyard instead of drawing. This enchantment does not apply to the first card drawn by a player during the draw phase.
Creature - Horror ( 7 / 7)
During your upkeep, pay or destroy Cosmic Horror. If you destroy Cosmic Horror in this way, it deals 7 damage to you.
". . . [S]creams of horror rend th' affrighted skies." -Alexander Pope, The Rape of the Lock
Creature - Mummy ( 2 / 1)
If Mummy is put into the graveyard from play, remove it from the game.
The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.
Prevent all combat damage that would be dealt this turn.
"If I must die, I will encounter darkness as a bride, / And hug it in mine arms." —William Shakespeare, Measure for Measure"
Enchantment - Aura
Target creature deals no damage during combat. Creature cannot attack.
Creature - Eye ( 3 / 6)
Non-Eye creatures you control can’t attack.
Evil Eye of Orms-by-Gore can’t be blocked except by Walls.
The highway of fear is the shortest route to defeat.
Creature - Angel ( 3 / 3)
Flying (This creature can’t be blocked except by creatures with flying.)
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
“Why do you weep for the dead? I rejoice, for they have died for me.”
Creature - Ghosts ( 0 / 2)
: Target creature gets -1/-0 until end of turn.
The voices of the dead ring in the heart long after they have faded from the ears.
Creature - Slug ( 1 / 1)
: During your next upkeep, choose a basic landwalk ability. Giant Slug gains that landwalk ability until end of turn.
All creatures blocked by target wall are destroyed at the end of combat.
"He knows he has a short span of life, that the day will come when he must pass through the wall of oblivion. . ." -William Faulkner
, Pay 2 life: Draw a card.
An advisor once asked the Western Paladin how much gold would be enough. "I have no need of fools who can imagine 'enough,'" he told the advisor's corpse.