0 votes, 0 comments

Absolver Thrull

Creature - Thrull Cleric ( 2 / 3)

Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)

When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment.

 
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Belfry Spirit

Creature - Spirit ( 1 / 1)

Flying

Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)

When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play.

 
0 votes, 0 comments

Benediction of Moons

Sorcery -

You gain 1 life for each player.

Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.)

When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player.

 
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Droning Bureaucrats

Creature - Human Advisor ( 1 / 4)

, : Each creature with converted mana cost X can't attack or block this turn.

“ . . . and you must also apply for an application license, file documents 136(iv) and 22-C and -D in triplicate, pay all requisite fees, request a . . .”

 
0 votes, 0 comments

Ghost Warden

Creature - Spirit ( 1 / 1)

: Target creature gets +1/+1 until end of turn.

“I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate’s bars to spare my life.” - Ilromov, traveling storyteller

 
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Ghostway

Instant -

Remove each creature you control from the game. Return those creatures to play under their owners' control at end of turn.

“I watched its blade swing through me, but I was hollow, empty. I saw its face contort in rage but could not hear it snarl.” —Klattic, Boros legionnaire

 
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Graven Dominator

Creature - Gargoyle ( 4 / 4)

Flying

Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)

When Graven Dominator comes into play or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn.

 
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Guardian's Magemark

Enchantment - Aura

You may play Guardian's Magemark any time you could play an instant.

Enchant creature

Creatures you control that are enchanted get +1/+1.

The soldier moved with fluid poise, his awareness extending far beyond five senses.

 
 
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Harrier Griffin

Creature - Griffin ( 3 / 3)

Flying

At the beginning of your upkeep, tap target creature.

Moon Market merchants sell a bottled scent to cutpurses and other criminals. Those doused in the liquid become “griffin bait.”

 
1 vote, 0 comments

Leyline of the Meek

Enchantment -

If Leyline of the Meek is in your opening hand, you may begin the game with it in play.

Creature tokens get +1/+1.

Where strength and humility converge.

 
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Lionheart Maverick

Creature - Human Knight ( 1 / 1)

Vigilance

: Lionheart Maverick gets +1/+2 until end of turn.

“Your signet is no symbol of power. It marks only your need for numbers to aid you. What do you do, guild-rat, now that you face my blade alone?”

 
0 votes, 0 comments

Martyred Rusalka

Creature - Spirit ( 1 / 1)

, Sacrifice a creature: Target creature can't attack this turn.

Rakdos cultists hanged her for sport in the township square. Her ghost now stands vigil at what has become known as the Tree of Weeping.

 
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Order of the Stars

Creature - Human Cleric ( 0 / 1)

Defender (This creature can't attack.)

As Order of the Stars comes into play, choose a color.

Order of the Stars has protection from the chosen color.

As stoic as the marble halls, as unblinking as the stars upon their shields.

 
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Shadow Lance

Enchantment - Aura

Enchant creature

Enchanted creature has first strike.

: Enchanted creature gets +2/+2 until end of turn.

Shadow lances are crafted from harvested souls. The more wicked the sinner, the keener the blade.

 
0 votes, 0 comments

Shrieking Grotesque

Creature - Gargoyle ( 2 / 1)

Flying

When Shrieking Grotesque comes into play, if was spent to play Shrieking Grotesque, target player discards a card.

Orzhov mage-sculptors bring their stone to life before they carve it. The shrieking begins as soon as the mouths are formed.

 

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