1 vote, 0 comments

Abbey Griffin

Creature - Griffin ( 2 / 2)

Flying, vigilance

"The darkness crawls with vampires and ghouls, but we are not without allies." - Mikaeus, the Lunarch

 
1 vote, 0 comments

Angel of Flight Alabaster

Creature - Angel ( 4 / 4)

Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

Is this not just soulshift?" Concerned MTGS user.

 
2 votes, 0 comments

Angelic Overseer

Creature - Angel ( 5 / 3)

Flying
As long as you control a Human, Angelic Overseer has hexproof and is indestructible.

From mortal hope immortal power springs.

 
0 votes, 0 comments

Avacynian Priest

Creature - Human Cleric ( 1 / 2)

, : Tap target non-Human creature.

 
1 vote, 0 comments

Bonds of Faith

Enchantment - Aura

Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

 
11 votes, 0 comments

Champion of the Parish

Creature - Human Soldier ( 1 / 1)

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

"I stand for every cobbler, tanner, and fool in this town--and they stand for me."

 
0 votes, 0 comments

Chapel Geist

Creature - Spirit ( 2 / 3)

Flying

Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.

 
0 votes, 0 comments

Cloistered Youth // Unholy Fiend

Creature - Human // Horror ( 1 / 1)

Creature - Human // Creature - Horror Uncommon
At the beginning of your upkeep, you may transform Cloistered Youth.
//////////

At the beginning of your end step, you lose 1 life.

I heard her talking in her sleep - pleading, shrieking, snarling. It was not my daughter's voice. That is not my daughter." -Ekatrin, Elder of Hanweir ///////// The fiend tormented them by recounting the girl's memories, as if some part of her remained inside that twisted shell.

 
 
1 vote, 0 comments

Dearly Departed

Creature - Spirit ( 5 / 5)

Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

"Never forget our ancestors. They have not forgotten us." - Mikaeus, the Lunarch

 
1 vote, 0 comments

Divine Reckoning

Sorcery -

Each player chooses a creature he or she controls. Destroy the rest.
Flashback

Survival of the purest.

 
0 votes, 0 comments

Elder Cathar

Creature - Human Soldier ( 2 / 2)

When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

"My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history."

 
2 votes, 0 comments

Elite Inquisitor

Creature - Human Soldier ( 2 / 2)

First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies.

"No matter how many I kill, there are always more to hunt. It makes me smile just to think about it."

 
0 votes, 0 comments

Feeling of Dread

Instant -

Tap up to two target creatures.
Flashback 1U

People only say "I'm sure it was nothing" when they're sure it was something.

 
2 votes, 0 comments

Fiend Hunter

Creature - Human Soldier ( 1 / 3)

When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

 
0 votes, 0 comments

Gallows Warden

Creature - Spirit ( 3 / 3)

Flying
Other Spirit creatures you control get +0/+1.

The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak.

 

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