0 votes, 0 comments

Abbey Griffin

Creature - Griffin ( 2 / 2)

Flying, vigilance

"The darkness crawls with vampires and ghouls, but we are not without allies." - Mikaeus, the Lunarch

 
1 vote, 0 comments

Angel of Flight Alabaster

Creature - Angel ( 4 / 4)

Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

Is this not just soulshift?" Concerned MTGS user.

 
1 vote, 0 comments

Angelic Overseer

Creature - Angel ( 5 / 3)

Flying
As long as you control a Human, Angelic Overseer has hexproof and is indestructible.

From mortal hope immortal power springs.

 
0 votes, 0 comments

Avacynian Priest

Creature - Human Cleric ( 1 / 2)

, : Tap target non-Human creature.

 
1 vote, 0 comments

Bonds of Faith

Enchantment - Aura

Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

 
11 votes, 0 comments

Champion of the Parish

Creature - Human Soldier ( 1 / 1)

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

"I stand for every cobbler, tanner, and fool in this town--and they stand for me."

 
0 votes, 0 comments

Chapel Geist

Creature - Spirit ( 2 / 3)

Flying

Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.

 
1 vote, 0 comments

Cloistered Youth // Unholy Fiend

Creature - Human // Horror ( 1 / 1)

Creature - Human // Creature - Horror Uncommon
At the beginning of your upkeep, you may transform Cloistered Youth.
//////////

At the beginning of your end step, you lose 1 life.

I heard her talking in her sleep - pleading, shrieking, snarling. It was not my daughter's voice. That is not my daughter." -Ekatrin, Elder of Hanweir ///////// The fiend tormented them by recounting the girl's memories, as if some part of her remained inside that twisted shell.

 
 
1 vote, 0 comments

Dearly Departed

Creature - Spirit ( 5 / 5)

Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

"Never forget our ancestors. They have not forgotten us." - Mikaeus, the Lunarch

 
1 vote, 0 comments

Divine Reckoning

Sorcery -

Each player chooses a creature he or she controls. Destroy the rest.
Flashback

Survival of the purest.

 
3 votes, 0 comments

Doomed Traveler

Creature - Human Soldier ( 1 / 1)

When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

 
0 votes, 0 comments

Elder Cathar

Creature - Human Soldier ( 2 / 2)

When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

"My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history."

 
1 vote, 0 comments

Elite Inquisitor

Creature - Human Soldier ( 2 / 2)

First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies.

"No matter how many I kill, there are always more to hunt. It makes me smile just to think about it."

 
0 votes, 0 comments

Feeling of Dread

Instant -

Tap up to two target creatures.
Flashback 1U

People only say "I'm sure it was nothing" when they're sure it was something.

 
1 vote, 0 comments

Fiend Hunter

Creature - Human Soldier ( 1 / 3)

When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

 

Copyright(c) 2009-2014, David Corona

Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast, LLC in the United States and other countries. ©2014 Wizards. All Rights Reserved.