Creature - Angel ( 5 / 5)
Flash, convoke (Each creature you tap while playing this spell reduces its cost by or by one mana of that creature's color.)
When Angel of Salvation comes into play, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Creature - Human Cleric ( 1 / 3)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Play this ability only during your upkeep.
"If it would end this exile, my life is yours."
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
"The only perfect world is an empty world, with no one to sin or wage war." - Tarran, magus of the disk
Until your next turn, creatures can't attack you. Remove Chronomantic Escape from the game with three time counters on it.
Suspend 3 - (Rather than play this card from your hand, you may pay and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Choose one - Remove two time counters from each permanent and each suspended card, or put two time counters on each permanent with a time counter on it and each suspended card.
Play Even the Odds only if you control fewer creatures than each opponent.
Put three 1/1 white Soldier creature tokens into play.
"They who fall singing the battle hymn of Benalia go not unavenged." - Adom Capashen, Benalish commander
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchanted creature gets +0/+2.
The blessing adds both protection to the recipient and weightlessness to the stone.
Intervention Pact is white.
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Creature - Human Knight ( 2 / 2)
Suspend 3 - (Rather than play this card from your hand, you may pay and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Creature - Human Wizard ( 3 / 3)
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers is put into a graveyard from play, if it had no time counters on it, you may search your library for an enchantment card and put it into play. If you do, shuffle your library.
Creature - Human Wizard ( 0 / 3)
Creatures without flying can't attack.
"The spirits of the mythic ones ever circle their beloved keep, forbidding entry to all who come with the heavy tread of hate."
Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling ( , Discard this card: Draw a card.)
Flashback (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Creature - Wurm ( 3 / 4)
Whenever another creature comes into play, remove Saltskitter from the game. Return Saltskitter to play under its owner's control at end of turn.
Creature - Human Rebel Cleric ( 1 / 1)
, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
Samite alchemists extracted aromatic traces of healing minerals from the residue of the receding salt dunes.