0 votes, 0 comments

Ajani Goldmane

Planeswalker - Ajani

+1: You gain 2 life.

-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

-6: Put a white Avatar creature token onto the battlefield with “This creature’s power and toughness are each equal to your life total.”

 
0 votes, 0 comments

Arbiter of Knollridge

Creature - Giant Wizard ( 5 / 5)

Vigilance

When Arbiter of Knollridge comes into play, each player’s life total becomes the highest life total among all players.

Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die.

 
0 votes, 0 comments

Austere Command

Sorcery -

Choose two - Destroy all artifacts, or destroy all enchantments, or destroy all creatures with converted mana cost 3 or less, or destroy all creatures with converted mana cost 4 or greater.

 
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Avian Changeling

Creature - Shapeshifter ( 2 / 2)

Changeling (This card is every creature type at all times.)

Flying

Today it flies with the flock. Tomorrow it may wake to find them gone, its body in an unfamiliar form.

 
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Battle Mastery

Enchantment - Aura

Enchant creature

Enchanted creature has double strike.

“Boom! Boom! Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills!” -Clachan Tales

 
0 votes, 0 comments

Brigid, Hero of Kinsbaile

Legendary Creature - Legendary Kithkin ( 2 / 3)

First strike

: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.

Thanks to one champion archer, the true borders of Kinsbaile extend an arrow's flight beyond the buildings.

 
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Burrenton Forge-Tender

Creature - Kithkin Wizard ( 1 / 1)

Protection from red

Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

“We are a clachan of smiths. The forge is as comfortable to us as a small fire during a cool winter's evening.”

 
0 votes, 0 comments

Cenn's Heir

Creature - Kithkin Soldier ( 1 / 1)

Whenever Cenn’s Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

His home clachan's familial spirit bolsters his own, but he will be ready to preside over the town as cenn only after he learns to project that strength to others.

 
 
1 vote, 0 comments

Changeling Hero

Creature - Shapeshifter ( 4 / 4)

Changeling (This card is every creature type at all times.)

Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)

Lifelink (Whenever this creature deals damage, you gain that much life.)

 
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Cloudgoat Ranger

Creature - Giant Warrior ( 3 / 3)

When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.

Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

 
0 votes, 0 comments

Crib Swap

Instant - Tribal Shapeshifter

Changeling (This card is every creature type at all times.)

Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play.

 
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Dawnfluke

Creature - Elemental ( 0 / 3)

Flash

When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn.

Evoke (You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)

 
1 vote, 0 comments

Entangling Trap

Enchantment -

Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn’t untap during its controller’s next untap step. (This ability triggers after the clash ends.)

 
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Favor of the Mighty

Enchantment - Tribal Giant

Each creature with the highest converted mana cost has protection from all colors.

“What does a mountain fear of a fly? Giants are barely aware of us, let alone afraid.” - Gaddock Teeg

 
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Galepowder Mage

Creature - Kithkin Wizard ( 3 / 3)

Flying

Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner’s control at end of turn.

 

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