X

All new cards added to Deck Builder

All the latest sets have been added to the deck builder. Sorry for the long delay.

0 votes, 0 comments

Angelfire Crusader

Creature - Soldier ( 2 / 3)

: Angelfire Crusader gets +1/+0 until end of turn.

Nothing burns hotter than the fires of holy rage.

 
0 votes, 0 comments

Coalition Flag

Enchantment - Aura

Enchant Creature



Coalition Flag can enchant only a creature you control.

Enchanted creature's type is Flagbearer.

If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.

 
1 vote, 0 comments

Coalition Honor Guard

Creature - Flagbearer ( 2 / 4)

If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.

Giving little thought to their own defense, they carried the flag that united their army.

 
0 votes, 0 comments

Dega Disciple

Creature - Wizard ( 1 / 1)

, : Target creature gets -2/-0 until end of turn.

, : Target creature gets +2/+0 until end of turn.

"There is no true equity of power. There is only more or less."

 
0 votes, 0 comments

Dega Sanctuary

Enchantment -

At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

 
0 votes, 0 comments

Degavolver

Creature - Volver ( 1 / 1)

Kicker and/or

If you paid the kicker cost, Degavolver comes into play with two +1/+1 counters on it and has, "Pay 3 life: Regenerate Degavolver."

If you paid the kicker cost, Degavolver comes into play with a +1/+1 counter on it and has first strike.

 
0 votes, 0 comments

Diversionary Tactics

Enchantment -

Tap two untapped creatures you control: Tap target creature.

"It's the oldest trick in the book," said Guff. "And I ought to know - I wrote it."

 
0 votes, 0 comments

Divine Light

Sorcery -

Prevent all damage that would be dealt this turn to creatures you control.

"Phyrexia is an unforgiving place, and I am an angry lord in an unforgiving mood." -Lord Windgrace

 
 
0 votes, 0 comments

Enlistment Officer

Creature - Soldier ( 2 / 3)

First strike

When Enlistment Officer comes into play, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library.

 
0 votes, 0 comments

False Dawn

Sorcery -

Colored mana symbols on all permanents you control and on all cards you own that aren't in play become until end of turn.

Draw a card.

 
0 votes, 0 comments

Gerrard Capashen

Legendary Creature - Legend ( 3 / 4)

At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.

: Tap target creature. Play this ability only if Gerrard Capashen is attacking.

 
0 votes, 0 comments

Haunted Angel

Creature - Angel ( 3 / 3)

Flying

When Haunted Angel is put into a graveyard from play, remove Haunted Angel from the game and each other player puts a 3/3 black Angel creature token with flying into play.

 
0 votes, 0 comments

Helionaut

Creature - Soldier ( 1 / 2)

Flying

, : Add one mana of any color to your mana pool.

Hope kept the defenders aloft, but only courage kept them in the fight.

 
0 votes, 0 comments

Manacles of Decay

Enchantment - Aura

Enchant Creature



Enchanted creature can't attack.

: Enchanted creature gets -1/-1 until end of turn.

: Enchanted creature can't block this turn.

 
0 votes, 0 comments

Orim's Thunder

Instant -

Kicker (You may pay an additional as you play this spell.)

Destroy target artifact or enchantment. If you paid the kicker cost, Orim's Thunder deals damage equal to that artifact or enchantment's converted mana cost to target creature.

 

Copyright(c) 2009-2014, David Corona

Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast, LLC in the United States and other countries. ©2014 Wizards. All Rights Reserved.