0 votes, 0 comments

Abolish

Instant -

You may discard a plains from your hand instead of paying Abolish's mana cost.

Destroy target artifact or enchantment.

As war raged on, the young mages became more direct in their tactics, often at a great cost.

 
0 votes, 0 comments

Aura Fracture

Enchantment -

Sacrifice a land: Destroy target enchantment.

Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.

 
1 vote, 0 comments

Avatar of Hope

Creature - Avatar ( 4 / 9)

If you have 3 life or less, Avatar of Hope costs 6 less to play.

Flying (This creature can’t be blocked except by creatures with flying.)

Avatar of Hope may block any number of creatures.

 
0 votes, 0 comments

Blessed Wind

Sorcery -

Target player's life total becomes 20.

"The fourth wind of ascension is Anointer, deifying the worthy." -Keld Triumphant

 
0 votes, 0 comments

Celestial Convergence

Enchantment -

Celestial Convergence comes into play with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for the highest life total, the game is a draw.

 
0 votes, 0 comments

Diving Griffin

Creature - Griffin ( 2 / 2)

Flying (This creature can’t be blocked except by creatures with flying.)

Attacking doesn’t cause Diving Griffin to tap.

To outrace the griffin —Kipamu expression meaning “to do the impossible”

 
0 votes, 0 comments

Entangler

Enchantment - Aura

Enchant Creature



Enchanted creature may block any number of creatures.

"Tell me again," said Latulla, raising her fist, "how just one woman held back an entire Keldon platoon."

 
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Excise

Instant -

Remove target attacking creature from the game unless its controller pays .

"Creation is no great feat. Anything you make, I can unmake in a heartbeat." -Alexi, zephyr mage

 
 
0 votes, 0 comments

Flowering Field

Enchantment - Aura

Enchant Land



Enchanted land has " : Prevent the next one damage that would be dealt to target creature or player this turn."

Some lands are soothing, and their peace can be felt in the soul.

 
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Glittering Lion

Creature - Cat ( 2 / 2)

Prevent all damage that would be dealt to Glittering Lion.

: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may play this ability.

 
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Glittering Lynx

Creature - Cat ( 1 / 1)

Prevent all damage that would be dealt to Glittering Lynx.

: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may play this ability.

 
0 votes, 0 comments

Jeweled Spirit

Creature - Spirit ( 3 / 3)

Flying

Sacrifice two lands: Jeweled Spirit gains protection from artifacts or protection from the color of your choice until end of turn.

As he knows all the world completely, the world refuses him harm.

 
2 votes, 0 comments

Mageta the Lion

Legendary Creature - Spellshaper Legend ( 3 / 3)

, , Discard two cards from your hand: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.

In the jungle of war there is always a Lion.

 
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Mageta's Boon

Enchantment - Aura

Enchant Creature



You may play Mageta's Boon any time you could play an instant.

Enchanted creature gets +1/+2.

When the Lion roars, his cubs grow stronger. -Kipamu saying

 
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Mercenary Informer

Creature - Rebel Mercenary ( 2 / 1)

Mercenary Informer can't be the target of black spells or abilities.

: Put target Mercenary card on the bottom of its owner's library.

The problem with rebels is that they so quickly reject authority.

 

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