When you play Animate Dead, choose target creature card in any graveyard.
When Animate Dead comes into play, put that creature into play and Animate Dead becomes a creature enchantment that targets the creature. Enchanted creature gets -1/-0. If Animate Dead leaves play, bury the creature.
Black creatures get +1/+1.
Creature - Human Knight ( 2 / 2)
Protection from white
Creature - Wraith ( 3 / 3)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
She died in this swamp, and so will you.
Discard your current hand and draw eight new cards, adding the first drawn to your ante. Remove this card from your deck before playing if you are not playing for ante.
Enchantment - Aura
During the upkeep of enchanted land's controller, Cursed Land deals 1 damage to him or her.
Add to your mana pool.
"From void evolved Phyrexia. Great Yawgmoth, Father of Machines, saw its perfection. Thus the Grand Evolution began." -Phyrexian Scriptures
Swap top card of your library with either card of the ante, this swap is permanent. You must have a card in your library to cast this spell. Remove this card from your deck before playing if you are not playing for ante.
: Counter target green spell. Play this ability as an interrupt.
"Every forest is carpeted with the corpses of a thousand trees." -Baron Sengir to Autumn Willow
Change the color of target spell or target permanent to black. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.
If opponent doesn't concede the game immediately, each player must ante an additional card from the top of his or her library. Remove this card from your deck before playing if you are not playing for ante.
Creature - Demons ( 5 / 5)
: Destroy 1 land.
Pay during your upkeep or the Hordes become tapped and you lose a land of opponent's choice.
Created to destroy Dominia, Demons can sometimes be bent to a more focused purpose.
Search your library for one card and take it into your hand. Reshuffle your library afterwards.
For each you spend in addition to the casting cost, Drain Life deals 1 damage to target creature or player. Gain 1 life for each 1 damage dealt, but not more than the toughness of the creature or the life total of the player Drain Life damages.
Creature - Skeleton ( 1 / 1)
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
“The dead make good soldiers. They can’t disobey orders, never surrender, and don’t stop fighting when a random body part falls off.” —Nevinyrral, Necromancer’s Handbook