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Creature - Atog ( 1 / 2)

Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

The auratog enjoys eating its wards.

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Celestial Dawn

Enchantment -

Lands you control are Plains.

Nonland cards you own that aren’t in play, spells you control, and nonland permanents you control are white.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

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Consecrate Land

Enchantment - Aura

Enchant land

Enchanted land is indestructible and can’t be enchanted by other Auras.

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Defiant Vanguard

Creature - Human Rebel ( 2 / 2)

When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

, : Search your library for a Rebel card with converted mana cost 4 or less and put it into play. Then shuffle your library.

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Instant -

Destroy target artifact or enchantment.

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Enduring Renewal

Enchantment -

Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it’s a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from play, return it to your hand.

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Essence Sliver

Creature - Sliver ( 3 / 3)

Whenever a Sliver deals damage, its controller gains that much life.

The slivers would survive, even at the expense of every other creature on Otaria.

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Honorable Passage

Instant -

The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals damage equal to the damage prevented this way to the source’s controller.

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Icatian Javelineers

Creature - Human Soldier ( 1 / 1)

Icatian Javelineers comes into play with a javelin counter on it.

, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.

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Moorish Cavalry

Creature - Human Knight ( 3 / 3)


Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.

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Sorcery -

Return target creature card from your graveyard to play.

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Sacred Mesa

Enchantment -

At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.

: Put a 1/1 white Pegasus creature token with flying into play.

"Do not go there, do not go / unless you rise on wings, unless you walk on hooves." —"Song to the Sun," Femeref song"

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Soltari Priest

Creature - Soltari Cleric ( 2 / 1)

Protection from red

Shadow (This creature can block or be blocked by only creatures with shadow.)

"In Rath," the priest said, "there is even greater need for prayer."

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Creature - Human Soldier ( 1 / 2)

"Of twenty yeer of age he was, I gesse. Of his stature he was of evene lengthe. And wonderly delyvere, and of greete strengthe." —Geoffrey Chaucer, The Canterbury Tales"

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Creature - Incarnation ( 2 / 2)

First strike

As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.

"The cracks widened, the shell crumbled, and Valor spread throughout the land." —Scroll of Beginnings"


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